I present it here as a suggestion of how they might be formed up in a finished product. Here is my current build, of course it relies on various mods to fill in pieces closer to the theme. I've always kept a running effort to create a Shadow race for my Stellaris. Maybe this could be mirrored by making "habitable" worlds that represent the Mars-like worlds, with nobody having them as their home type. In fact the latter, other than species homeworlds, seem a bit rare. This would allow people to focus their efforts.Īlso one thing about B5 is that it seems like many/most colonies are of the domed city variety, as opposed to being on existing livable planets. "Structural" changes (disabling or changing endgame crises, setting up any of the above scenarios, changing planet types or terraforming costs) If scenarios are possible, I'd suggest Dilgar War, Earth Minbari War, Babylon Project (ie the start of the series), second Narn-Centauri War, Shadows-Vorlon War, and EA civil war as good potential start dates.Ī thought on managing workload: divide the project into sub-projects. Is it possible to set Stellaris up like other Paradox games, where you have a static scenario? Or are we locked into the usual 4x model of everyone starting more or less equally. And also to suggest the League members as well as the Dilgar. I just want to voice my total support for this endeavour. I have a Github repository set up for anyone who wants to view my code or contribute to the mod. It's easy to say "Pak'ma'ra!" but if you do that and send me a batch of edited portraits, I'm much more likely to get that going. Feel free to contact me, or use the discussion boards for healthy debate! I'm open to any suggestions anyone may have, but I do appreciate any assistance you can provide. If you would like to contribute to the project. This project is actively in development, and improvements are made as often as time permits. "War in Heaven" trigger between Shadow/Vorlon Default Fallen Empires have been disabled and replaced.Ĭustom Galaxy (Authentic Babylon 5 System Names) Spawning emphasis on the Shadow/Vorlon if low number of Fallen Empires selected to ensure they are usually in game. The Babylon 5 Project offers 4 playable races, with custom portraits, flags, icons, and name lists.Ĭustomized Fallen Empires (First Ones) with relevant empire behaviour, flags, and system init. *Deactivate in Generic Mod Enabler to return the game back to before.The Babylon 5 Project brings the Babylon5 universe to Stellaris! (*updated for 1.4.1, major update coming soon) Run Stardrive 2, open saved games to see ST_Federation, ST_Klingon, ST_Romulan, load the respective save to play as that race against the other two. Open Generic Mod Enabler, you should see "Star Trek Shattered Alliance II", activate itĥ. Copy the mods folder to \AppData\LocalLow\Zero Sum Games\StarDrive 2Ĥ. Run and close Generic Mod Enabler for it to create initial filesģ. Run jsgme_setup to install Generic Mod Enabler to \AppData\LocalLow\Zero Sum Games\StarDrive 2Ģ. This tread is for reporting issues, critiquing, and making constructive suggestions.ġ. To get to it you will need to go to Stardrive II community hub, then to the workshop, then under browse click plug and play Mods to see all current mods. The mod can be located in the steam workshop. The majority of weapons and modules will need to be replaced as well as a new tech tree made. The goal of the mod is a Star Trek total conversion, where all of the vanilla races will be removed, and replaced with Star Trek races. Current the mod only adds ships, and changes the race images.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |